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- Feb 13, 2015
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Basically, I want to implement a "damage multiplier" mechanic to my battle system.
This will use a simple variable (Multiplier, and I'll change the formula to account for it, e.g. 'damage formula' * ('Multiplier'/100)
or something, since you can't have decimals in variables.
My question is how to make the variable's value (well, an edited version of it - e.g. a value of 101 is displayed as 1.01x damage. )
numerically appear visible to the player? Thanks in advance.
This will use a simple variable (Multiplier, and I'll change the formula to account for it, e.g. 'damage formula' * ('Multiplier'/100)
or something, since you can't have decimals in variables.
My question is how to make the variable's value (well, an edited version of it - e.g. a value of 101 is displayed as 1.01x damage. )
numerically appear visible to the player? Thanks in advance.
