Sorry for double posting. Anyway, I tried what Robert-Character Creator and mlogan said, but when the map transfers back to the original map, the animation stops right in the middle of it. I even tried doing a variation of what ZServ said too because I already tried the map transfer thing and didn't want to start over, in that I made a picture that was just completely white, as the animation becomes white, the white picture shows up (it has 0 opacity at first, then I put move picture and changed the opacity to 255) which is meant to conceal the map transfer. Then I make it fade to 0 opacity again when the scene is over and then I erase the picture and the cutscene goes on from there. But because of the map transfer, it still just stops in the middle of it (I even made the transfer have no fade, so that's not the problem either.) I then did an experiment, I tried seeing what happens if I don't have the map transfer. It works as it's supposed to without the map transfer. The problem is the map transfer.
EDIT: I made the map transfer fade to white which makes it inconspicuous. I think I got it now.