ImageManager.loadCard = function(filename, hue) {
return this.loadBitmap('img/cards/', filename, hue, false);
};
Spriteset_Battle.prototype.createCards = function(){
var card = new Sprite_Picture();
card.bitmap = ImageManager.loadCard('0001');
card.x=1;
card.y=1;
card._width=200;
card._height=200;
this._battleField.addChild(card);
console.log("battlefield",this._battleField);
}