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- Feb 19, 2016
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- 66
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- Nick
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So I need to figure out how to check if a self switch on a event in another map is on using script calls. I don't want to use switches to check for this because the particular thing I'm making is going to be a common part of the game and I might end up with needing to map hundreds of switches.
So whats going to happen is that when you open a door there is a chance of it making noise, you can reduce this by oiling the hinges. Now after entering through the now oiled door and going to the next map that door needs to also show it has oiled hinges. This is going to be a common thing so I don't want to use switches to check for this because its just going to get really hard to manage, so a script call is the best solution, but I'm not certain how to do this.
So whats going to happen is that when you open a door there is a chance of it making noise, you can reduce this by oiling the hinges. Now after entering through the now oiled door and going to the next map that door needs to also show it has oiled hinges. This is going to be a common thing so I don't want to use switches to check for this because its just going to get really hard to manage, so a script call is the best solution, but I'm not certain how to do this.
