- Joined
- Jan 5, 2020
- Messages
- 61
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- RMMV
hi, hopefully i have the right forum ~,~ finding it a bit confusing,
ok so i am trying to work a event into my game, that will summon a demon boss, that parts not that hard, the part i cant work out is, the sacrifice alter,
basically i want to have a character placed on the alter, then you have the option of saving the character or completing the sacrifice, and getting the rewards from either choice, i know how to add the choice options in, though, i cant work out how to bring a sacrifice to the alter, then i would like to put a graphic in, (probably a peace of art in a cut scene), though if i can get or make a spite animation of the knife coming down with the blood splatter, that would be great
after would be other events, branching from that one, depending on the choices you make,
anyway looking for a little help, and or feedback, on doing this, the only issues i am having is, getting a non combat character, bringing them to the alter, and then sacrificing them
the only way i can work out how to do this so far, is to just make the character a item and thats not really going to work
ok so i am trying to work a event into my game, that will summon a demon boss, that parts not that hard, the part i cant work out is, the sacrifice alter,
basically i want to have a character placed on the alter, then you have the option of saving the character or completing the sacrifice, and getting the rewards from either choice, i know how to add the choice options in, though, i cant work out how to bring a sacrifice to the alter, then i would like to put a graphic in, (probably a peace of art in a cut scene), though if i can get or make a spite animation of the knife coming down with the blood splatter, that would be great
after would be other events, branching from that one, depending on the choices you make,
anyway looking for a little help, and or feedback, on doing this, the only issues i am having is, getting a non combat character, bringing them to the alter, and then sacrificing them
the only way i can work out how to do this so far, is to just make the character a item and thats not really going to work

