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do you mean the event that will use 'actor in party' charset graphic?
i usually use this script.
http://victorscripts.wordpress.com/rpg-maker-vx-ace/utility-scripts/actor-events/
# <party event: x># This tag allows to setup the event to have the graphic of the actor# based on the position on the party# x : postion in partythen for the faceset when talking. i usually use message script. for example yanfly message system
http://yanflychannel.wordpress.com/rmvxa/core-scripts/ace-message-system/
# Actor: Effect:# \af[x] - Shows face of actor x. *Note
but if you want each actor speak differently... then you might need additional conditional branch. but at least you don't have to worry about face and charset.
sorry if script solution is not wanted in this case.
i usually use this script.
http://victorscripts.wordpress.com/rpg-maker-vx-ace/utility-scripts/actor-events/
# <party event: x># This tag allows to setup the event to have the graphic of the actor# based on the position on the party# x : postion in partythen for the faceset when talking. i usually use message script. for example yanfly message system
http://yanflychannel.wordpress.com/rmvxa/core-scripts/ace-message-system/
# Actor: Effect:# \af[x] - Shows face of actor x. *Note
but if you want each actor speak differently... then you might need additional conditional branch. but at least you don't have to worry about face and charset.
sorry if script solution is not wanted in this case.
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