I'm currently using both Yanfly's Base Param Control and Buff/States Core plugins, and I'm having difficulty creating a new buff/debuff formula that will allow me to increase stats in a flat rate. For example, a particular skill increases a parameter by 5 points instead of adding 5% of the base parameter.
From what I'm reading in the Buff/States Core plugin, it's assuming the result will be by percentage (since 1.0 represents the base stat). Is there any way to make it so I can increase stats by points, and not percentages via buffs? I'd prefer buffs since you can't stack states, as far as I know.