maliyana

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The short of it is that my game has specific types of enemies and I would like their health bars from Yanfly's script to append the appropriate icons underneath it.

Here's a (very) rough mockup of what I'm going for:
lifebarstates.png
 

ATT_Turan

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This isn't functionality that the visual HP gauge has. You would have to add code to display a second line, then figure out how you want to define what pictures to show down there and how to draw them in the scene.

The easiest way to approach this would be to create a passive state for each enemy type, if you give those the appropriate icon they should automatically display on the enemies.

I also just found this plugin which displays icons where you want them. It's designed to be showing elemental affiliations, so you'd have to add enemy types as elements in order for them to display. Not sure if you're interested in that much effort as a workaround, but there ya go.
 
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