RMMV How to eval for gained Exp?

kwanzaabot

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Hi all, I'm using SumRndmDde's Battle Popup Customizer (http://sumrndm.site/battle-popup-customizer/), as it allows for custom text to appear as a popup over the battler (damage recieved, TP gained, Missed attacks etc).

My damage formulas include a small amount of gained Exp (as I want to encourage players to flee from fights they can't win, as my game includes permadeath), and that works perfectly, but I'm unable to communicate that Exp gain to the player unless they go into their status menu after the battle, which is not ideal.

The Battle Popup Customizer plugin uses javascript evals to determine when to display a popup, and so I'm wondering if anybody is able to tell me how I could go about checking if (and potentially how much) Exp has been gained?
 

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