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- Nov 7, 2022
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I'm trying to make a common. Event that uses Win Count to increase a variable (Battles Won) until a certain number is reached.
At that point a conditional loop checks for a certain number (test value is 1) and uses the change weapon to unequip then equip a specific weapon for each party member.
Then there's some fluff like sound effects and flavor text, maybe an animation to signify the moment.
Any ideas on why my Event is working?
P.S my image is too large to attach so here is a what I have so far:
TRIGGER: None
◇ Control Variables: #0013 Battles Won += Win Count
◇ If: Battles Won = 1
◇ If: Hero has equipped Sword
◇ Change Weapons : Sword -1
◇ Change Weapons : New Sword +1
At that point a conditional loop checks for a certain number (test value is 1) and uses the change weapon to unequip then equip a specific weapon for each party member.
Then there's some fluff like sound effects and flavor text, maybe an animation to signify the moment.
Any ideas on why my Event is working?
P.S my image is too large to attach so here is a what I have so far:
TRIGGER: None
◇ Control Variables: #0013 Battles Won += Win Count
◇ If: Battles Won = 1
◇ If: Hero has equipped Sword
◇ Change Weapons : Sword -1
◇ Change Weapons : New Sword +1