In this tutorial I will show you a way to create your own splash screen using events. This allows you to create any kind of splash screen you want without having to figure out how to write a plugin for it.
Here is an example of the splash screen I use for my videos, which I created using events.
Required
You will need one plugin: Pre-Title Events.
Tutorial
Start by downloading the plugin, then install it into your project.
To install plugins, in the editor, press F10 to open the plugin manager. Double-click on an empty row, and select the PreTitleEvents plugin.

At this point, you can testplay your game and the game should automatically open up the new map. And do nothing. This is because there aren't any events to run!
The rest is up to you at this point: you have full control how the game should run. Let's create a splash screen by playing some music, having a picture fade in, wait a few seconds, then having them fade out.
Here is how things look when I start my game:
Notice the last command: I make a script call that tells the scene manager to go to a different scene. Scene_Boot is just the scene that handles the "first" scene, so if you have any plugins that change how this works, you might want to go to this scene. Otherwise, you can go straight to Scene_Title directly.
OR, you could choose to simply build your own title screen using events if you want to have your own title screen.
What kind of things can you do with Pre-Title Events?
Here is an example of the splash screen I use for my videos, which I created using events.
Required
You will need one plugin: Pre-Title Events.
Tutorial
Start by downloading the plugin, then install it into your project.
To install plugins, in the editor, press F10 to open the plugin manager. Double-click on an empty row, and select the PreTitleEvents plugin.
If you have successfully installed it, you should see it in your list of plugins.
Next, create a new map. This will be the map that the game will start running in. Take note of the ID of the map as you will need it later.
Go back to the plugin manager, and in the Pre-Title Map ID field, specify the ID of the map. For example, the map I created is map 19, so I will write 19 in the field.

At this point, you can testplay your game and the game should automatically open up the new map. And do nothing. This is because there aren't any events to run!
The rest is up to you at this point: you have full control how the game should run. Let's create a splash screen by playing some music, having a picture fade in, wait a few seconds, then having them fade out.
Here is how things look when I start my game:
Notice the last command: I make a script call that tells the scene manager to go to a different scene. Scene_Boot is just the scene that handles the "first" scene, so if you have any plugins that change how this works, you might want to go to this scene. Otherwise, you can go straight to Scene_Title directly.
OR, you could choose to simply build your own title screen using events if you want to have your own title screen.
What kind of things can you do with Pre-Title Events?
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