Is there any way I can check the operation of the game on the phone?Caching is the game loading assets into memory to be used by the CPU. If the memory is full, for example due to a memory leak, or simply due to the fact that you're loading too many stuff into memory and exceeding capacity (remember, although most computers have 8GB or even 16GB of ram, phones can somtime have 2GB or 3GB of ram in total, and the OS can take up more than half of that).
This code didn't work, and showed errorsThis little line of code should access the cache usage, which you can write in any plugin or directly into the console. You can also check it directly into the console (F8 or F12) when you playtest it on your computer. I'm not sure it is possible to access the console on mobile or not (I have never tried, but the console isn't there in any deployed version by default that's for sure).Code:
Yours seem a bit high compared to my projects, but it shouldn't be too problematic I think. But perhaps on mobile it might put a strain, although I have no idea since I'm not much of a mobile guy. Your lag is probably due to CPU usage more than memory usage.
- rss stands for Resident Set Size, it is the total memory allocated for the process execution
- heapTotal is the total size of the allocated heap
- heapUsed is the actual memory used during the execution of our process
Turn off the lightning plugin and other stuff that eats performance. Usually, mobiles are not as fast as desktop PC and MV isn't known for good performance despite it's advertised as "For mobiles".Not related to your question... but how did you manage to put 340MB apk size ng Androod store? Thanks.
Maybe you can try thisThanks! The difficult part is converting it to OBB? How did you managed it? Thanks in advance.