- Joined
- Jul 31, 2017
- Messages
- 103
- Reaction score
- 30
- First Language
- english
- Primarily Uses
- RMMV
Is there some sort of command I could use in a skill formula that will force the person being attacked to dodge/miss (preferably even if hit type is "certain hit")? for example:
if ( $gameActors.actor(1).level > 10 ) { b.forceDodge } else { a.atk * 2 };
If not, would this be easy to make a plugin for?
Thanks in advance,
Yitz
if ( $gameActors.actor(1).level > 10 ) { b.forceDodge } else { a.atk * 2 };
If not, would this be easy to make a plugin for?
Thanks in advance,
Yitz

