How to Force Action Multiple Times in the Same Turn with Script

KineticDog

Villager
Member
Joined
May 13, 2019
Messages
21
Reaction score
2
First Language
English
Primarily Uses
RMMV
Hi there. I would like to implement a skill that can randomly chain one or more other skills right after it's been used. After some consideration (Explained in the bottom) I choose to use the function Game_Battler.forceAction, called from a phase tag provided by Yanfly skill core plugin.
Now the problem is: When I call this forceAction function once, it's working perfectly. But when I call it multiple times, only the first forceAction will work and somehow the subsequent calls are passed. I would like to know the reason and if there are any approaches to solve this problem.

Thanks in Advance.

PS:
Manipulation on Action Times is considered but rejected because the skills that can be chained has certain relation inside and not every skill can chain a skill.
Usage of Force Action operation in RMMV built in event panel is considered but rejected because the there are several skills that can be chained and it need to be randomly selected before the selection. And the built in panel only provides fixed skill execution.
 

Latest Threads

Latest Posts

Latest Profile Posts

Is this Profile Banner thing new? Or did I just discovered it now?
Well.. I was going to post my randomly generated road experiments... But the new "Attach Files" on profile posts seems to be quite buggy. Also there's no more option to insert Imgur images. Highly unfortunate. Guess I'll give them a bit to fix it and go back to messing with stuff.
my first day back to working on my project and i'm pooped!! hope to get back in the rhythm soon!
I just came up with a very original RPG Idea. This is so well written that it might be the first RPG I actually finish making. (I’ve stopped all my projects halfway through development. I don’t think this one will be the same.)

Forum statistics

Threads
107,591
Messages
1,030,802
Members
139,698
Latest member
Tablo_Noir
Top