Status
Not open for further replies.

mobiusclimber

Veteran
Veteran
Joined
May 3, 2018
Messages
334
Reaction score
183
First Language
english
Primarily Uses
RMMV
I had thought the game autosaved when going to a new map, but it doesn't seem to be doing that. I'd like to place where the game autosaves at, but I don't see that option anywhere. Is there a way to do this without a plugin? With a plugin? Please help. :)
 

ATT_Turan

Forewarner of the Black Wind
Veteran
Joined
Jul 2, 2014
Messages
4,996
Reaction score
3,174
First Language
English
Primarily Uses
RMMV
No, there is no autosave. You can find a number of plugins that add it if you Google it, and they'd each have different plugin commands or JavaScript functions to call to force the save to trigger.
 

BenSD

Could be anybody
Veteran
Joined
Dec 22, 2021
Messages
397
Reaction score
554
First Language
English
Primarily Uses
RMMZ
In MZ, you can enable/disable autosave from the database "System 1" tab.

There are plugins that let you call the autosave function manually as well, like the VisuStellaMZ Save Core, which is even one of their freebies.

Hope that helps!
 

mobiusclimber

Veteran
Veteran
Joined
May 3, 2018
Messages
334
Reaction score
183
First Language
english
Primarily Uses
RMMV
In MZ, you can enable/disable autosave from the database "System 1" tab.

There are plugins that let you call the autosave function manually as well, like the VisuStellaMZ Save Core, which is even one of their freebies.

Hope that helps!

Thanks! It seems really strange to me that they added the autosave feature but no control for it at all. And for some reason, it isn't working right in my game (or I don't know exactly how it works). Some maps will autosave, but others don't. Maybe it only autosaves after an autorun event is finished playing? I'll look into getting a plugin, I guess, but I was hoping I wouldn't need one. XD
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
36,697
Reaction score
9,865
First Language
German
Primarily Uses
RMMV
the help file specifies when the autosave should happen.
 

ATT_Turan

Forewarner of the Black Wind
Veteran
Joined
Jul 2, 2014
Messages
4,996
Reaction score
3,174
First Language
English
Primarily Uses
RMMV
Nice! I didn't realize they'd added that.
 

mobiusclimber

Veteran
Veteran
Joined
May 3, 2018
Messages
334
Reaction score
183
First Language
english
Primarily Uses
RMMV
@Andar This is what is says:

  • Enable Autosave​

    If enabled, game data will be saved at the end of battles and when moving between locations.
But it didn't save when I moved locations. It has in the past on other maps, but not on the one I'm currently working on. So there has to be more to it. I have autosave function enabled.
 

BenSD

Could be anybody
Veteran
Joined
Dec 22, 2021
Messages
397
Reaction score
554
First Language
English
Primarily Uses
RMMZ
Do you have any other plugins enabled? I haven't had any trouble with it (except when the trouble is that I don't want it to work like it's supposed to lol) so I'm a little surprised to hear it not saving on some maps. It should be saving every time a map is loaded (so even when you use a transfer to travel within the same map) and happen independently of any events.
 

mobiusclimber

Veteran
Veteran
Joined
May 3, 2018
Messages
334
Reaction score
183
First Language
english
Primarily Uses
RMMV
I have several plugins enabled. Nothing that has to do with saves, autosaves or map transfers... and it's odd that it does it some times and not others. I think both maps I had the autosave work on it saved after the autorun event was finished, but I'll try it again and see what happens.
 

mobiusclimber

Veteran
Veteran
Joined
May 3, 2018
Messages
334
Reaction score
183
First Language
english
Primarily Uses
RMMV
OK never mind I figured out why it seemed like it wasn't working until after the autorun on some maps: I turned on the save function at the end of the autorun event. I guess it will wait and autosave afterwards if saving is disabled until then? I'm still messing around but that's the best I could figure. Also, I tried to delete this post, but I can't figure out how to do it, so sorry for double posting. XD

[edit: It seems to work normally now and autosave before the autorun event. I'm not sure what I did, but it works normally now so this thread can be closed. Sorry.]
 
Last edited:

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
36,697
Reaction score
9,865
First Language
German
Primarily Uses
RMMV
but not on the one I'm currently working on.
which autosave?
if you leave the map and go to another map, or if you come to this map from another one?

changing position on a single map is NOT changing locations, that means going from one map to different one.

additionally there are some overrides that the playtest enforces on the current map to allow the current map to retain changes, that might interfere as well - so you should test if the autosave works if you stop working on that map between playtests.
Also, I tried to delete this post, but I can't figure out how to do it,
you can't - only a moderator can delete posts
 

mobiusclimber

Veteran
Veteran
Joined
May 3, 2018
Messages
334
Reaction score
183
First Language
english
Primarily Uses
RMMV
I went from one map to another one. I wanted to test out the cutscene without having to go through the beginning, but it didn't autosave. Now it's autosaving. I messed around with moving plugins and enabling saves and all sorts of things and now it's autosaving when I go to the map. So I'm not sure what was preventing it before, but it's working now. I'd still like more control over the feature, but it doesn't really matter right now.
 

caethyril

^_^
Global Mod
Joined
Feb 21, 2018
Messages
3,808
Reaction score
2,869
First Language
EN
Primarily Uses
RMMZ
These script calls from the MV / MZ Script Call List may be relevant:
  • Request an autosave, obeying all normal rules:
    SceneManager._scene.requestAutosave();

  • Force an autosave, ignoring save menu access etc:
    SceneManager._scene.executeAutosave();
These are methods of Scene_Base so can technically be called anywhere, but to be safe I would only recommend saving on the map.

In future you can report your own thread/post with a reason like "Solved". We might not see a "can be closed" comment but we will see a report. :kaohi:

This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.

 
Status
Not open for further replies.

Latest Threads

Latest Profile Posts

Signing divorce papers today. Still makes no sense to me that this is a step I need to take to get my hubby the help he needs and deserves :( Life is strange people and sometimes it throws you a curve ball you have no chance in hell of catching
Just laid down a sick nasty new post in the MagiCats! Infinite Sadness thread! Lemme give ya a big ol' hug for it.

bg6.jpg
MacAdams wrote on Frogboy's profile.
Hey is there an MZ set of D&D style plugins yet?
Wheel of Attacks.png

MORE GAMBLING THEMED ATTACKS!

I AM UNABLE TO STOP!
Is it ok to repost stuff that i've posted to threads in the status feed?
If so, here's art of Shiloh, the main protagonist of the game i'm making:20220807_181702.jpg
They are meant to be ambiguous in gender, like Frisk from Undertale or Gogo from FFVI. I haven't decided what their age will be yet. Any ideas?
Please comment what you think about the art and design!

Forum statistics

Threads
124,466
Messages
1,163,860
Members
163,288
Latest member
AloneSee9
Top