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Ok, so a part of my game revolves around one protagonist (a 100+ year old sorcerer) protecting the main protagonist (a 36(equivelant of 10 human) year old shape-shifting dragon that is too young to fight or control her abilities) from a powerful group of people wanting to capture and manipulate her. At a certain point near the climax of this part of the game the dragon is captured by a group of mercenaries under the employ of the people that want her under their control. During this point of the game I want to switch the playable character between the sorcerer trying to catch up with and rescue the girl, and the girl using what she's learned from her journey thus far with the sorcerer in order to make her own escape attempt. So what I need is to give her the ability to be controlled by the player, but also to be able to check for how far away she is from her captor.

Read this only if you don't care for explanations of why it's needed!

 Basically what I need is for a way to "force" the player to follow an event but allow the player control during this time. I figure it probably will have to utilize x and y coordinates which are the one of thing that confuses the crap out of me in eventing. The most I've ever done with them is simple puzzles and I have little idea how to start on this. If anyone has a clue/has done something similar and wants to give advice it would be greatly appreciated.

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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