How to get coordinates on the battle screen?

sleepy_sealion

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Hello! I was wondering if anyone knows how to get the X,Y coordinates off of the battle screen so I can plan out where my visual battlers appear (on the players side).

For the monsters I have a plan for that, taking a screen shot of the battle screen and drawing little marks on the floor in a simple battle back that's going to get switched out.

Sadly I can't seem to do that with protags, but I guess I just want to know if there's maybe a debug mode I've missed out on or if I should just resort to making an image with a tiny 1x1 grid and picking the coordinates out of there?
 

TheoAllen

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At coordinate 0,0 it will be on the top left of the screen.
At coordinate 544x416 it will be on the bottom right

But there you have it. You will have to guess where the right coordinate. There is no built-in way to tell where that particular coordinate, unless maybe you somehow managed to edit a mouse script, and print the cursor coordinate in console window.
 

sleepy_sealion

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Ah, okay - kind of unfortunate, even more so since clip studio paint doesn't track coordinates on its grid.

If it comes down to it I know Gamemaker has grid measurements and I can just load the screenshot png into it to get the proper placements.

It's going to be awkward as heck though - but hey if that's really my only option I don't see why I shouldn't do it.
 

Harrumi

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what I do is open up a graphic in a free art program (krita, medibang paint pro, paint... etc...) or if you have one purchased that will work. Make a new image 544x416... from there you can easily get x y cords by scrolling over the image.

Image15.png
 
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Puruiro

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^ What Harrumi said, it works well too with Paint, which should be automatically on every windows pc if you use that, so you dont need to download anything
 

sleepy_sealion

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Ok, I was not expecting Paint to have that at all - so that's pretty good since it's not a huge burden to start up and have running.
So something I didn't really think of doing yet is seeing if clip studio paint has any plugins for grid settings - but if I can't find any I'll use Paint for this. Thanks!
 

Kes

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As a starting point, Yami has default positions for actors in his SV script. Perhaps these might be useful to begin with and then you can adjust them to your preference.

ACTORS_POSITION = { # Begin.
0 => [480, 224],
1 => [428, 244],
2 => [472, 264],
3 => [422, 284],
 

sleepy_sealion

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Victor's actor battlers has something like that too. But I do feel its kind of a hassle to keep inching things along and having to constantly switch between the script and then out of that to the battle editor.

Mainly the thing I'm going for is to place the player characters on the battle back in the same way you place enemies, which I can do easily enough with any drawing program that uses layers - and then all I'd really need to get are the x,y position from where ever the game gets the origin of the sprite.
 

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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