- Joined
- Sep 30, 2015
- Messages
- 30
- Reaction score
- 8
- First Language
- French
- Primarily Uses
Hi there guys, it's been a few days that im looking for a way to switch some ui elements according to the active battler (currently waiting for input) as other before me tried to do and possibly manage to. I look many threads and tried out many solutions but I finaly found a way with this line of code BattleManager.actor() === $gameParty.members()[x] (inside the hud maker condition).
BUT for some reasons it's not working and I don't understand why. Every pictures (there is 3, one for each party members) show up all at the start of the battle and don't hide when they should. It's a very simple problem and I think im missing something obvious.
I have all the visustella plugins and nothing more. The projet is all new (based on the visustella game project sample).
In fact I have just one extra plugin named CBT_WindowExMZ
Maybe someone will be able to help me. Thanks a lot for your time !
BUT for some reasons it's not working and I don't understand why. Every pictures (there is 3, one for each party members) show up all at the start of the battle and don't hide when they should. It's a very simple problem and I think im missing something obvious.
I have all the visustella plugins and nothing more. The projet is all new (based on the visustella game project sample).
In fact I have just one extra plugin named CBT_WindowExMZ
Maybe someone will be able to help me. Thanks a lot for your time !