- Joined
- Sep 19, 2019
- Messages
- 32
- Reaction score
- 24
- First Language
- English
- Primarily Uses
- RMMV
As title suggests, I'm trying to get characters drunk after they reach a certain point. Using variables doesn't help because that affects the pary as a whole.
My goal is to have 'drunk points' that go up to a max of 100. 25 would be tipsy, drunk 50, and 100 is hammered. Depending on the specific beverage they drink, they get x amount of drunk points. Certain drunks are worth minimal whiles other could, in theory, get them drunk rather quick.
Like I said, making this sort of system is easy in general for the whole group, but to make it logical, it should only effect the actual drinker.
I have access to most of the vistuella plug ins, and have no issue picking up any if I missed one needed.
Thanks.
My goal is to have 'drunk points' that go up to a max of 100. 25 would be tipsy, drunk 50, and 100 is hammered. Depending on the specific beverage they drink, they get x amount of drunk points. Certain drunks are worth minimal whiles other could, in theory, get them drunk rather quick.
Like I said, making this sort of system is easy in general for the whole group, but to make it logical, it should only effect the actual drinker.
I have access to most of the vistuella plug ins, and have no issue picking up any if I missed one needed.
Thanks.