# How to get player to trigger event when they cross a x-coordinate line?

#### McMillan

##### Veteran
Basically, I'm trying to set up a set of stationary enemies that disappear when the player crosses a certain line. I imagine it has something to do with variables relating to the x coordinate on the map, but that's about it.

#### A-Moonless-Night

##### WINTER IS COMING
First, you need to make two variables: Player's X Coord and Player's Y Coord. Then make an event on the map (trigger: parallel process) with the following:

Control variables: Player's X Coord = Player's Map X

Control variables: Player's Y Coord = Player's Map Y

Then a conditional branch with whatever you need—for example, if you wanted the enemies to disappear when the player's X coordinate is greater than or equal to a number (let's say 10 in this example), then you'd go:

Conditional branch: Variable Player's X Coord > = 10 (make sure 'set handling when conditions don't apply' is ticked)

If you're making the enemies disappear with a switch, then you'd set that switch to ON here.

Else:

set the switch to OFF.

If you're wanting to also include the player's Y coordinate (for example, set something for when they're on a specific tile), then you'd include a conditional branch for that inside the conditional branch for the player's X coordinate and then have the switch inside the conditional branch for the Y coordinate.

Conditional branch: Variable Player's X Coord > = 10

Conditional branch: Variable Player's Y Coord > = 15

Set Switch ON

Else:

Set Switch OFF

Hope this makes sense!

Last edited by a moderator:

#### Heirukichi

##### Veteran
What @A-Moonless-Night  said is correct so what I am writing doesn't change the fact that what has been said is correct. What I want to suggest is a way to avoid using 2 variables and a switch to trigger your event.

You can create the event with 3 pages:
Page 1: Parallel process
Page 2: Autorun, when Self Switch 'A' is ON

Page 3: Action Button, when Self Switch 'B' is ON (or any other self switch, read below)

In page 1 you can use the "Script" command and type this:

if (\$game_player.x == number) #you can add more conditions here
\$game_self_switches[[@map_id, @event_id, 'A']] = true
end

#number is the coordinate of your line.

Of course you can use \$game_player.y instead of \$game_player.x if you need a horizontal line instead of a vertical one.

In page 2 you can write your event as you please and then activate another switch (for example self switch 'B') to activate your event page 3 which is blank. If you don't want page 3 to be bank then change it to fit your needs.

Feel free to use the one you like the most.

Last edited by a moderator:

#### McMillan

##### Veteran
Thank you both very much.

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