RPG Maker Forums

I adjusted the Options List script in VX Ace so it would appear in the middle of the screen rather than the right by combining the Title Screen Choices (which appear in the center of the screen) with the standard choices. I did this so it wouldn't conflict with the Yanfly "Improved Messages" script, where the options appear behind the name box.


Just replace the "Update Window Position" with the text below under the "Window_ChoiceList" script:


#--------------------------------------------------------------------------
# * Update Window Position
#--------------------------------------------------------------------------
def update_placement
self.width = [max_choice_width + 12, 96].max + padding * 2
self.width = [width, Graphics.width].min
self.height = fitting_height($game_message.choices.size)
self.x = (Graphics.width - width) / 2
if @message_window.y >= Graphics.height / 2
self.y = @message_window.y - height
else
self.y = @message_window.y + @message_window.height
end
end


It's just a simple script change, nothing truly spectacular. But I figured I'd share what I discovered anyway.



I believe it's also possible to get the choices on the left of the screen as well, but I have not tried to figure how to do so. I myself only needed it in the center of the screen.


EDIT: Mess with the 2 in the X value to get the proper box placement.


I've heard there are options to adjust the position in MV, but I don't have that, so I had to get creative. :)


Screenshots (Warning: Contains very early work in progress!)





Latest Threads

Latest Profile Posts

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.

Forum statistics

Threads
106,034
Messages
1,018,446
Members
137,820
Latest member
georg09byron
Top