Hello again, I've been trying to incorporate weather into battle in a pokemon-ish manner (though I know its not the only game to do this - its just the last rpg I've played and frankly is kind of the inspiration to adding this in - and I feel that since its a cookie cutter jrpg right now, atmosphere is going to be important until I can spice things up).
I've tried googling a bit, but the most I can find are people asking how to use the weather as a damage formula thing - but haven't really stumbled into battlescene weather.
Damage formula wise - I've got that kind of down as:
"if v[2]=1;*damageformula*;else;*damageformula x 2*;end;"
And I'm okay with it right now, because I did run into a useful formula that lets me use the note box for damage stuff.
So mainly the issue right now is to get it to visually show up during the battle scene.
Any help would be appreciated!
I've tried googling a bit, but the most I can find are people asking how to use the weather as a damage formula thing - but haven't really stumbled into battlescene weather.
Damage formula wise - I've got that kind of down as:
"if v[2]=1;*damageformula*;else;*damageformula x 2*;end;"
And I'm okay with it right now, because I did run into a useful formula that lets me use the note box for damage stuff.
So mainly the issue right now is to get it to visually show up during the battle scene.
Any help would be appreciated!




