In my game, your character gets two names: a civilian name and a powered name. I can't figure out how to get both names registered and keep them that way after a name switch occurs. It goes something like this: the character starts out with their civilian name, then their main profile will switch to their powered name after a plot point. I was considering making two actors- one for the actual character, and one just to hold the other name- but wouldn't changing the actor's name erase the name that was originally in its slot (in this case, the civilian name)? I could perhaps stealth-swap the actors' names so that the civilian name is still available but in a different position, but I feel there has to be an easier way. I looked around and I saw something about a script, but I didn't really understand how to do it... I was wondering if a variable could help, but I don't know how to store a name as a variable in VX Ace. Any help is appreciated.