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What if the developer needs to use a romance/failing romance to advance the plot and give depth to characters? Or as a way to make non-romance driven cuts scenes more powerful because of a romance? It would probably be pretty hard for a developer to let the player choose and still get a powerful effect with it.I never said anybody had to do anything, I'm just offering my opinion on the matter. If romance is a part of a specific game's role-playing experience, in my opinion, it should be as open as any other choice it offers. I'm not saying all JRPGs or story lines with pre-defined characters should have this mechanic lol. Squall is himself and I'm okay with that; that character isn't mine, I didn't create him, so I won't change him. Ms. ButtfaceMcCow, the dark elf with a Mohawk who shouts from the mountain tops and eats 37 sweet rolls a day, already has the world as her oyster and romance shouldn't be the one exception to that. Of course, again, just in my opinion.
Of course, I'm someone who prefers romance be intertwined with the plot and not just show character development and be stand alone

