- Joined
- Jan 24, 2016
- Messages
- 37
- Reaction score
- 18
- First Language
- Italian
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Imagine this, the player saved at point A inside a dungeon, but for some reason he can not continue (difficult boss fight, low level, low consumables etc.).
after the game over he returns where he has saved, then decides to go back to potions or other objects or grinding. now if the player is at a point where it is also difficult to go back (random encounters) in a safe place, the player may be blocked.
how to solve this problem?
after the game over he returns where he has saved, then decides to go back to potions or other objects or grinding. now if the player is at a point where it is also difficult to go back (random encounters) in a safe place, the player may be blocked.
how to solve this problem?

