How to handle image scaling across moblie devices?

JLowther

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Is there an easy way to handle image scaling across mobile devices with different screen resolutions?


For example, is it possible for a deployed app to check the model of the device and scale images accordingly? Mind you, I'm also including custom graphics that may not be vector-based in this as well.


I suppose it's possible to include all manner of different image resolutions, but that would bloat the heck out of the app size...
 
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MadeBySaints

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I would recommend common display settings. You can export your game as 1280x720 (a common size that MOST mobile devices support) 1920x1080 (which even more devices support nowadays) or exportt in a smaller size if you wish for your app to have screen boundaries such as 900x600 etc. You can also export using EACH setting to offer your audience a broader range of support.
 

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