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Suppose you're making a fairly complex 2D game.


Let's make it simple: you have one actor.


She has 10 different outfits, all of which can be mixed and match to form basically millions of combinations.


She can also use 10 different weapons, each with their own look.


She can use 6 different skills.


Each skill has an animation, maybe about 6-10 frames depending on the complexity


In order to make it realistic, each animation should show what she's currently wearing, as well as what she's holding (if the animation displays the weapon).


How can this be done?

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