- Joined
- Nov 14, 2019
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- 9
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- English
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- RMMV
Hello! I am looking for help to find a way to make enemies spawn a loot pile (functionally a chest) reliably on the location of their death while running Moghunter's Chrono ABS combat plugin (found here https://atelierrgss.wordpress.com/rmv-chrono-engine/ ). Also the plugin setup I have makes Yanfly core not compatible unfortunately :-(.
The goal is to have a loot window (with a loot table with suffex items)[LFH Item Suffex Popup thread].
I am trying to have the loot features of a game like Diablo 1 / 2 and Baldur's Gate where a lot of items can drop off enemies not just 3 and I use an Action Battle System plugin. So I need the loot to drop on the map and use item icon + item name popups for the item when acquired or at least a line of text like looting a chest that can handle item suffixes. That is the goal any way
Right now I need to find a way to make dead enemies spawn a loot pile / chest (on the location of death). I have been very close with a few attempts I used the event spawner with Glav's Event Spawner https://forums.rpgmakerweb.com/index.php?threads/galvs-event-spawner.61878/ combined with Moghunter's ABS enemy death self switch where I can have the dead enemy say switch to 'B' and the enemy can do some events right as it dies like open a text box but it has limitation like not running some of glav's script (augmented) like:
Galv.SPAWN.overlap = 'chars';
Galv.SPAWN.event(1,$gamePlayer.x,$gamePlayer.x); // spawn event 1 at x10,y5
Which even then if I use that script on a stationary event the event unreliably is able to spawn depending on seemly random locations on the map. (Very buggy basically).
ANYWAY! XD I am not really great at switches and tinkering with scripts and I am wondering if the community has any suggestions to achieve:
- Dead enemies spawn loot pile / chest where they died as the game runs Moghunter's Chrono ABS plugin.
The goal is to have a loot window (with a loot table with suffex items)[LFH Item Suffex Popup thread].
I am trying to have the loot features of a game like Diablo 1 / 2 and Baldur's Gate where a lot of items can drop off enemies not just 3 and I use an Action Battle System plugin. So I need the loot to drop on the map and use item icon + item name popups for the item when acquired or at least a line of text like looting a chest that can handle item suffixes. That is the goal any way
Right now I need to find a way to make dead enemies spawn a loot pile / chest (on the location of death). I have been very close with a few attempts I used the event spawner with Glav's Event Spawner https://forums.rpgmakerweb.com/index.php?threads/galvs-event-spawner.61878/ combined with Moghunter's ABS enemy death self switch where I can have the dead enemy say switch to 'B' and the enemy can do some events right as it dies like open a text box but it has limitation like not running some of glav's script (augmented) like:
Galv.SPAWN.overlap = 'chars';
Galv.SPAWN.event(1,$gamePlayer.x,$gamePlayer.x); // spawn event 1 at x10,y5
Which even then if I use that script on a stationary event the event unreliably is able to spawn depending on seemly random locations on the map. (Very buggy basically).
ANYWAY! XD I am not really great at switches and tinkering with scripts and I am wondering if the community has any suggestions to achieve:
- Dead enemies spawn loot pile / chest where they died as the game runs Moghunter's Chrono ABS plugin.