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- Jan 25, 2014
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So with Vexed's Horror City Battler Archive Content I'm finally able to make the player shoot at zombies.
Pressing the Spacebar now plays the shooting animation and all looks great, however there's still no projectile flying around. What's the best and most vanilla way to implement a simple "bullet"?
I've already implemented an invisible event that'll start moving away from the player after firing but soon realized that "event touching another event" isn't a valid trigger option. I also want something different to happen whenever the player talks to a zombie and zombies should have custom movement parts (so the zombie events can't have anything related to projectile processing).
Any ideas?
Pressing the Spacebar now plays the shooting animation and all looks great, however there's still no projectile flying around. What's the best and most vanilla way to implement a simple "bullet"?
I've already implemented an invisible event that'll start moving away from the player after firing but soon realized that "event touching another event" isn't a valid trigger option. I also want something different to happen whenever the player talks to a zombie and zombies should have custom movement parts (so the zombie events can't have anything related to projectile processing).
Any ideas?

