- Joined
- Apr 26, 2014
- Messages
- 211
- Reaction score
- 39
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- English
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One of my characters has a skill that allows him to see enemy data (current hp, current mp, attack, def, weapon damage (formerly magic defence) element rates, and possibly special notes about a monster (like hints about how it behaves (such as "Sahuagin summons Jellyfish when afflicted by the 'Wet' Status". as an example))
unfortunately, I don't even know how to begin making something like this. If the special notes are too much, it's not that important, but it would be nice to add an extra layer of depth to the game.
I'm guessing I would need a script of some kind to call the desired attributes of the target (not sure what the code is to call attributes) and then show them in text boxes (again, not sure how to place code in text boxes)
If I were to make a special note for each monster, my guess would be that I would need to call the ID of the enemy and create a separate text box for each creature somewhere (again not sure).
unfortunately, I don't even know how to begin making something like this. If the special notes are too much, it's not that important, but it would be nice to add an extra layer of depth to the game.
I'm guessing I would need a script of some kind to call the desired attributes of the target (not sure what the code is to call attributes) and then show them in text boxes (again, not sure how to place code in text boxes)
If I were to make a special note for each monster, my guess would be that I would need to call the ID of the enemy and create a separate text box for each creature somewhere (again not sure).


