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- Feb 19, 2019
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Hello everyone.
First off I want to apologize if this post is in the wrong section!
I am very new to this whole field and it is my first time making a game. What I am currently trying to do is make a skill that
increase a variable's value every time the skill is used. After a certain value is reached, the variable will grant the character
that used the original skill with a new skill. I believe this may be achievable in the formula section of the skill. Problem is
I don't know how to formulate it correctly.
A different example of what I am going for: Harold uses the skill called Fire Ball in battle. Each time Fire Ball is used a
variable goes up a certain value. After the desired value is reached, the variable will unlock a new skill for Harold to
use, like Fire Storm or something.
Any help would be appreciated - Joey
First off I want to apologize if this post is in the wrong section!
I am very new to this whole field and it is my first time making a game. What I am currently trying to do is make a skill that
increase a variable's value every time the skill is used. After a certain value is reached, the variable will grant the character
that used the original skill with a new skill. I believe this may be achievable in the formula section of the skill. Problem is
I don't know how to formulate it correctly.
A different example of what I am going for: Harold uses the skill called Fire Ball in battle. Each time Fire Ball is used a
variable goes up a certain value. After the desired value is reached, the variable will unlock a new skill for Harold to
use, like Fire Storm or something.
Any help would be appreciated - Joey


