I've moved this thread to JS Plugin Requests. Thank you.
The attached plugin works for me with no other plugins active.
(function(alias) {
Window_BattleSkill.prototype.itemHeight = function() {
return alias.apply(this, arguments) * 2;
};
})(Window_BattleSkill.prototype.itemHeight);
(function(alias) {
Window_BattleSkill.prototype.drawItemName = function(item, x, y, width) {
return alias.call(this, item, x, y + this.lineHeight() / 2, width);
};
})(Window_BattleSkill.prototype.drawItemName);
(function(alias) {
Window_BattleSkill.prototype.drawSkillCost = function(item, x, y, width) {
return alias.call(this, item, x, y + this.lineHeight() / 2, width);
};
})(Window_BattleSkill.prototype.drawSkillCost);
[move]JS Plugin Requests[/move]The attached plugin works for me with no other plugins active.
If you want something different, or it doesn't work for you, then give more details and, like Andar says, list the plugins that you are using.JavaScript:(function(alias) { Window_BattleSkill.prototype.itemHeight = function() { return alias.apply(this, arguments) * 2; }; })(Window_BattleSkill.prototype.itemHeight); (function(alias) { Window_BattleSkill.prototype.drawItemName = function(item, x, y, width) { return alias.call(this, item, x, y + this.lineHeight() / 2, width); }; })(Window_BattleSkill.prototype.drawItemName); (function(alias) { Window_BattleSkill.prototype.drawSkillCost = function(item, x, y, width) { return alias.call(this, item, x, y + this.lineHeight() / 2, width); }; })(Window_BattleSkill.prototype.drawSkillCost);
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The horizontal space, between columns? Try adding this to the end of the plugin:Thank you!! it actually working, but there is a huge space / gape between skill.
I am using YEP_BattleEngine and YEP_SkillCore
Window_BattleSkill.prototype.spacing = function() {
return 24; // originally 48
};
24
if you like~Maybe this (untested):Is it possible to do this even on the ITEM LIST on battle?
(function(alias) {
Window_BattleItem.prototype.itemHeight = function() {
return alias.apply(this, arguments) * 2;
};
})(Window_BattleItem.prototype.itemHeight);
(function(alias) {
Window_BattleItem.prototype.drawItemName = function(item, x, y, width) {
return alias.call(this, item, x, y + this.lineHeight() / 2, width);
};
})(Window_BattleItem.prototype.drawItemName);
(function(alias) {
Window_BattleItem.prototype.drawItemNumber = function(item, x, y, width) {
return alias.call(this, item, x, y + this.lineHeight() / 2, width);
};
})(Window_BattleItem.prototype.drawItemNumber);
Window_BattleItem.prototype.spacing = function() {
return 24; // originally 48
};
This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.