- Joined
- Nov 30, 2013
- Messages
- 9
- Reaction score
- 2
- First Language
- English
- Primarily Uses
I know the game engine has a step counter, which I am using. However, I need to be able to have an event add 1 to the counter without moving the player.
The idea is that I'm using the step counter to create turn based on-map combat; whenever the step counter advances, every enemy gets a turn as well. Attacking is resolved as a common event that I need to make advance the step counter (so the enemies take a turn when the player attacks).
The idea is that I'm using the step counter to create turn based on-map combat; whenever the step counter advances, every enemy gets a turn as well. Attacking is resolved as a common event that I need to make advance the step counter (so the enemies take a turn when the player attacks).


