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I know the game engine has a step counter, which I am using. However, I need to be able to have an event add 1 to the counter without moving the player.

The idea is that I'm using the step counter to create turn based on-map combat; whenever the step counter advances, every enemy gets a turn as well. Attacking is resolved as a common event that I need to make advance the step counter (so the enemies take a turn when the player attacks).

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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