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- Apr 11, 2020
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Hi, I'm working on my browser version of the game, and I'm using the MOG HUNTER ABS system and ALOE_VirtualButtons. I found on the forum the script for disabling double touch:
TouchInput.isCancelled = function() {
return;
return this._cancelled;
};
, and it works nice, but when I click the move button and attack button on my phone, the character stops. I want to keep it dynamic, like on a PC; when I click two buttons, everything works fine. I think the problem is that the script, has a function making double touch = esc. Do you know where I can change this function to double touch = nothing?
TouchInput.isCancelled = function() {
return;
return this._cancelled;
};
, and it works nice, but when I click the move button and attack button on my phone, the character stops. I want to keep it dynamic, like on a PC; when I click two buttons, everything works fine. I think the problem is that the script, has a function making double touch = esc. Do you know where I can change this function to double touch = nothing?