How To Keep Player Moving When Event Triggers

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NeilColl

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TLDR: How do you make the player just walk past an event and have the event trigger (and say change image, or show animation), without the player stopping?

I am using YanFly Event Proximity. When player walks into activation region I am trying to animate a small flashing image on the event for about 1 second. Problem is, when I click for player to move to a map region and event triggers the player then stops when the event is triggered and doesn't proceed to the spot clicked on.

The animation does work, but the player stops. I have tried using all types of events (parallel, etc), and with the animation or movement routes all set to not wait.

How to have a player walk past an event, trigger a quick animation, but not have the player stop or change what he is doing?
 
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Eliaquim

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Hi there!
Send a picture of the event that the player trigger.
I would suggest the parallel event... But you are telling that already tried...
 

Oddball

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Wait, you said movement routes? What is moving? If its the player, that might be the problem. If they temporarily turn toward the event, you could use a exclamation baloon instead and the problem won't occur. If you use this fix, make sure the baloon doesn't have a wait on it
 
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mlogan

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I've moved this thread to Plugin Support. Please be sure to post your threads in the correct forum next time. Thank you.

 

chrisbill22

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I know this is a bit old, but I was able to achieve this using YEP_RegionEvents as long as the event doesn't require changes to movement routes.

You can also achieve this by creating a new parallel process event to store the player's X and Y positions as variables.
Then have your other event run as a parallel process with condition statements to check the X and Y variables you set.
 
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MushroomCake28

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@chrisbill22 ECRO], please refrain from necro-posting in a thread. Necro-posting is posting in a thread that has not had posting activity in over 30 days. You can review our forum rules here. Thank you.


I'm closing this thread.

 
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