How to keep the player moving when an event triggers?

ivyish

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I think it is the default setting where the player stops when an event is triggered in RPG maker MV.
How to have a player walk past an event, trigger the event, but not have the player stop or change what he is doing?
 

MushroomCake28

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Triggering an event will always stop the player's process, unless the event trigger is set to parallel. In that scenario the event will be executed in a loop in the background.
 

ct_bolt

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I think it is the default setting where the player stops when an event is triggered in RPG maker MV.
How to have a player walk past an event, trigger the event, but not have the player stop or change what he is doing?
Triggering an event will always stop the player's process, unless the event trigger is set to parallel. In that scenario the event will be executed in a loop in the background.
Screenshot of what @MushroomCake28 mentioned:
1582782526957.png

You could also use a combo of switches/pages/conditions and autonomous movement depending on the need of the situation :)
 

Andar

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it depends on what and how you want to trigger - which means you need to give some more details.

the parallel process mentioned above works in some cases, but not in all - because the parallel process always is on, no matter where the player goes. It is NOT dependent or triggered by the player, not unless you have it check on the player manually.
 

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