- Joined
- Nov 19, 2015
- Messages
- 55
- Reaction score
- 11
- First Language
- English
- Primarily Uses
- N/A
I don't know if anyone else has done this before (I did a quick search) but in case anyone doesn't know...
If you want the player to enter custom text at a certain point, for example, giving a passcode to enter a house or something, usually the player can only enter text for names.
So, just make another actor you won't at all use.
If you want, you can give the actor a name like 'Enter Password'.
Then, when you want the player to enter text, make them change the name for that actor. The 'enter password' text will come up as the default text where they type the password.
Then, use a conditional branch to check if the passcode (or actor name) is correct.
This can be used with basically anything in your game.
If you want the player to enter custom text at a certain point, for example, giving a passcode to enter a house or something, usually the player can only enter text for names.
So, just make another actor you won't at all use.
If you want, you can give the actor a name like 'Enter Password'.
Then, when you want the player to enter text, make them change the name for that actor. The 'enter password' text will come up as the default text where they type the password.
Then, use a conditional branch to check if the passcode (or actor name) is correct.
This can be used with basically anything in your game.
Last edited by a moderator:


