Window_BattleStatus.prototype.Bust = function(filename, hue) {
return this.loadBitmap('img/system/battle/busts/', filename, hue, true);
};
Window_BattleStatus.prototype.loadImages = function() {
$gameParty.battleMembers().forEach(function(actor) {
ImageManager.loadBust(actor.name());
}, this);
Window_BattleStatus.prototype.drawItemImage = function(index) {
var actor = $gameParty.battleMembers()[index];
var rect = this.itemRect(index);
var bust = $gameParty.battleMembers()[index].name;
this.changePaintOpacity(actor.isBattleMember());
Bitmap.load('img/system/battle/busts/')
this.drawBust(bust, rect.x + 1, rect.y + 1);
this.changePaintOpacity(true);
};