$game_party.swap_order(0,$game_actors[id].index)$game_party.fix_position(0)
Ok, I tried it but it doesn't work. she still moves to the second spot.No - it's an event command. Add a new event command to your event, click on the third tab, and look at the bottom of the second column. The very last command is called 'Call Script'.
I removed the quote from your post. You don't need to quote someone if you're replying directly after them, and if you DO quote them, you should remove anything unrelated to what you're about to say.![]()
That script overrides the original formation menu, that's why Shaz solution didn't work - and why it was not neccessary.Ok, I tried it but it doesn't work. she still moves to the second spot.
BTW, i'm also using the Yanfly Party System Script found here:
http://yanflychannel.wordpress.com/rmvxa/core-scripts/party-system/
Yeah, I tried the "lock_actor(x)" call Script but it doesn't work for some reason.That script overrides the original formation menu, that's why Shaz solution didn't work - and why it was not neccessary.
Yanfly's party system already has a lock command build-in, and you need to use that command to lock the party position.
The description pictures on the linked page show that lock command being used in the actor notes, so try that first.
If it doesn't work for an actor that is added later, you'll need another command being used in a script call like Shaz explained. I haven't checked the script myself, but usually yanfly adds such options as well, so just read through the script's description in the comments at the start, those usually tell you all options available in the script.
In the notes? I thought you put it in a Call Script.Did you try setting it in the notes?
You should remove that script I gave you too, btw.
You need to read the comments at the top of Yanfly's script. Andar is saying you set it up via notes, not via a Call Script.Yanfly's party system already has a lock command build-in, and you need to use that command to lock the party position.
The description pictures on the linked page show that lock command being used in the actor notes, so try that first.
i read through the comments on the script and it says to use a Call Script to lock a character, as does the page I got the script from.You need to read the comments at the top of Yanfly's script. Andar is saying you set it up via notes, not via a Call Script.
Unfortunately I misread the description, it is a script call and not a note.You need to read the comments at the top of Yanfly's script. Andar is saying you set it up via notes, not via a Call Script.
i think I have the new party menu set up. It's the line that says " ENABLE_MENU = true", right?Unfortunately I misread the description, it is a script call and not a note.
However, the description also states that the lock command only works if you enable the new party menu, not in the old formation menu - that's probably the reason why it didn't work for you, if you're still using the formation menu.
ALWAYS read the description of any script you enter - a lot of scripts NEED CONFIGURATION, and just putting them in your game without checking those configuration options can cause a lot of problems (for example, if you need to specify a switch to control the script, and the default switch number in the script is already used for something else in your game)
That looks like you used a fix on (1) with an array/function that counts beginning with zero.I got it to work but there's a problem i'm having with it.
It locks the character but it locks her in the second position.
How do I keep her lock in the first position?
