I'm trying to make a sequence where you get a item drop from an enemy that unlocks a character's skill upon obtaining it. (I already accomplished this though eventing and stuff) However, I only want the player to be able to gain 1 of it, so after it's obtained it will never be dropped again. I've tried using Yanfly's extra item drops plugin, which includes a "conditional drop" option, but it isn't working. This plugin has been giving me trouble for my entire game's development, first not allowing me to get any drops whatsoever, then making all drop rates 100% in spite of me marking otherwise, (this made rare drops extremely common, trivializing the game) and then when i needed it again for conditional drops, didn't allow any conditional drops to trigger in spite of me meeting the requirements. The conditional drop stuffs for the "Fire Dragongem," "Ice Dragongem," and "Thunder Dragongem" in the notes tab looks like this:
<Conditional Ice Dragongem>
Switch 111 ON: +100%
Ice Dragongem Count >= 1: -100%
</Conditional Ice Dragongem>
Switch 111 is a switch that plays in the cutscene that kickstarts the sidequest to obtain the dragongem, but for some reason even with that switch on it doesn't trigger the item to be able to be dropped. Is there an alternate plugin that I can use that can accomplish the same thing? Or can I do all of this with eventing? Thanks.