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Now I just found out that my sister in law [who I want to be able to share this game with] has vertigo. And after learning a bit about it, and thinking that it wouldn't be fair to make something that not everyone has the chance to enjoy [hopefully without sacrificing to much of my visual aesthetics]. I was thinking.

How do you make a 3d rendered game Vertigo friendly? 

From what little I read. I saw such things, as Max Resolution and high frame rate [two biggest problems with those with Vertigo from what I read from sufferers of that]. 

As well as a fixed camera [since a free movement one is another biggie]. 

Both of which I don't think there'd be a problem with in RPG Maker VX Ace and IG Maker. But what other things should I take into consideration? Since I'll admit I am very ignorant of the subject and want to make things that as many people can enjoy as possible [if that particular genre I produce in is up there alley that is].

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