How to make a character look like its pulling on an item.

Keddy

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Hi there, I'm trying to go for a character (not main) to pull on an item and when it finally sees the main character, the character runs away. I've managed to make the character pull on the item but do not know how to make it stop and run away as soon as it sees the main character coming closer.
 

Syberduh

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The easiest way to make this happen (for a one-off event) is to put an invisible event on the floor that the player will walk over and trigger your commands to make the other character run away. Set the event trigger to "player touch"
 

Oddball

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The easiest way to make this happen (for a one-off event) is to put an invisible event on the floor that the player will walk over and trigger your commands to make the other character run away. Set the event trigger to "player touch"
That only makes them run away. to have the event be pulling on the item, have it be a paralell process event that switches between two graphics.
Have a switch condition on the next page which is autorun, and a second player step event somewhere that turns on the switch and "set move route and wait, then it turns on self switch A, which is a final page which is blank
 

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