How to make a character move on a looping map?

SakuraMiya

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For my game I'm using a cutscene which includes a looping map and two characters talking as the map loops (using Set Move + 1 Step Forward + Repeat). At one point the characters stop walking for a while and then resume walking, but I can't make them stop. I tried to use an event as a parallel process but nothing happens. What do I do?
 

seita

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I have this exact same kind of cutscene in my game. I made it a while back so I'm sure there's a more solid way of doing it, but this worked for me. I have two parallel processes. The first one has a loop, and inside that loop it has a "move down" set move route command for each character I want moving. None of the boxes are checked, and there's a "wait 10" after them inside the loop. This event has a Conditional Switch titled "walking loop"

My second parallel process handles everything else. Whenever I want them to stop walking (including the player) I just turn off the "walking loop" switch and they'll stop walking. Turn it back on if you want them to continue

edit: the loop inside the first parallel process is important because it won't repeat if there's a message box active without it.
 

SakuraMiya

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I have this exact same kind of cutscene in my game. I made it a while back so I'm sure there's a more solid way of doing it, but this worked for me. I have two parallel processes. The first one has a loop, and inside that loop it has a "move down" set move route command for each character I want moving. None of the boxes are checked, and there's a "wait 10" after them inside the loop. This event has a Conditional Switch titled "walking loop"

My second parallel process handles everything else. Whenever I want them to stop walking (including the player) I just turn off the "walking loop" switch and they'll stop walking. Turn it back on if you want them to continue

edit: the loop inside the first parallel process is important because it won't repeat if there's a message box active without it.
Y-yeah....I more or less figured I needed to use a loop instead, but I'm not familiar enough with loops. Any screenshot or something? It's very important
 

seita

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On the second screenshot, the text("blabla") is because I'm using an external text script, but it works just like a message command.

loop1.PNG loop2.PNG
 

SakuraMiya

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A bit late, but it worked after all! The problem was that I didn't add any loops. Thank you.
 

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