How to make a color-tile based puzzle?

rpgmakerxp

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I've played several games where there's a specific colored tile/block that can only be placed on the same color/specific spot(or the path only continues when it's on the same color).

I found an example in this video. The puzzle(that you see in the thumbnail)starts at 12:31.

Anyone know how to do something like this without using multiple switches(not the mind read part)?
 

Tea's Jams

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You can use a conditional branch with a script call that determines if the statue is on the correct tile, and calls out what should happen. For example:

statuetut.png

BTW, there is more to those script calls than meets the eye, but you should be able to get the idea.
 

rpgmakerxp

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Yes, I'm not that familiar with script calls myself, but I can see that the numbers represent the location on the map. I would probably just use one, then on the else have it use the buzzer/no sound effect, etc. that you put. Thanks.
 

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If you need help with the script calls feel free to ask. :)
 

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