how to make a giving system and getting an item after action (i am a rpgm ace lite)

sasha2cool

Game Developer
Veteran
Joined
Feb 18, 2015
Messages
114
Reaction score
7
First Language
english
Primarily Uses
i making a game where can give items to characters in the game

like for quests and such? is there anyway to do this  also im making a farm also im trying to make it so you can milk a cow? i made a milk item as a key item wich i shouldnt of? probly i want to make it where you get the milk after doing the action??

any idea  of help would be appriated place and thank you
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,365
Reaction score
7,675
First Language
German
Primarily Uses
RMMV
that is pure eventing, no scripts needed and therefore no problem in Lite.

Basically you need to use control variable and conditional branch commands to check if the player has the needed items, then substract the required items and add the resulting items with the change item command.

If you don't know enough of eventing to understand those commands, then I suggest you follow the link in my signature and work through those tutorials, they will tell you how to make the events for those ideas.
 

sasha2cool

Game Developer
Veteran
Joined
Feb 18, 2015
Messages
114
Reaction score
7
First Language
english
Primarily Uses
i making a game where can give items to characters in the game

like for quests and such? is there anyway to do this  also im making a farm also im trying to make it so you can milk a cow? i made a milk item as a key item wich i shouldnt of? probly i want to make it where you get the milk after doing the action??

any idea  of help would be appriated place and thank you
sory i meant please not place sorry ^_^
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,865
Messages
1,017,059
Members
137,574
Latest member
nikisknight
Top