How to make a particular sprite disappear after battle

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Ok so, I'm having a bit of an issue and I know there's a solution to it but I'm just not exactly sure how...(It's probably because I'm super tired lol). Alright so in the picture when the player interacts with one of the "weird rainbow blob" events, they enter a battle. When the battle is finished that particular sprite that the player interacted with disappears. That's what I want to happen. But what I'm struggling with is that once one sprite is "defeated" all the other ones on the map disappear as well. I thought that if I changed the name of each event I could separate them, but that isn't working. Keep in mind that I did copy and paste the "weird rainbow blobs" but I'm not sure if that's my issue?
 

Kes

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We need to see a screenshot of your event. Don't crop it, as we need to be able to see all the conditions on the left as well as the commands in the main section. Use Alt+PrtSc so that it only takes a screenshot of the active window, not your whole desktop.

My guess, without seeing the event, is that you have removed this sprite with a switch, and have used the same switch on all of them, because you copy/pasted.

If that's the case, change the global switch for a self switch i.e. Self Switch A or B. Have your second page of the event blank except for the condition of that self switch. That way only that particular event disappears.
 

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