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Okay so I was working on my game and I was trying to make a bunch of status effects. I've done pretty much all of them, but I'm stuck on one in particular. A petrify and stone state. I imagine it working similar to the petrify and stone status effects from Final Fantasy XII, so if you're not similar with the status, here is a rundown.

When you get inflicted with petrify, a timer starts. Since MV isn't in real time like in FF12, we can just replace this with a turn counter. Petrify is harmless at first, but once the timer gets to zero, your character is inflicted with stone and is treated as dead. (cannot participate in battle) The only way to remove stone is to get a full heal at a save point/inn (for RPG Maker) or use a gold needle. Stoned characters cannot be restored with revival spells like raise and arise.

I already have the stone status figured out. I have a "death states" plugin which causes any state to become a death state. Then I just need to have the state be only be healed by a gold needle and I'm done. However the tricky part is the petrify state. I'm not sure how to do this but I think you can use lunatic commands or another plugin to turn one state once it ends into another state. Does anyone have a plugin for that? Thanks.

-KrimsonKatt

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