And this is the code I'm using. (I believe so.)class Sprite_Picture < Sprite
def update
update_bitmap
update_origin
if @picture.name.include?("[FIXED]")
self.x = 0 - $game_map.display_x * 32
self.y = 0 - $game_map.display_y * 32
else
update_position
end
update_zoom
update_other
end
end