Wait. Listen up, you need no further help here.
Listen what you gotta do.
Go to the random potion on the database.
Inside the damage formula add the line:
Code:
$game_variables[x] = a.id; 0
INSTEAD OF X YOU SHOULD PUT A VARIABLE ID
When you select a variable it has an ID to its left, starting wit 0001 and goes on.
Variables by default are 20 but you can add more and will be shown into sets of 20.
You choose a variable and name it USER_ID let's say the variable is 0019.
So it will be
$game_variables[19] = a.id; 0
Inside the common event:
Now make a variable as random from 1 to 5. This variable will be named RND_EFFECT and let's say it is 0018
Conditional Branch:
IF Varriable 0019:RND_EFFECT = 1
____Set a command CHANGE HP.
____Acrtor: Set radio button to Variable, and choose Varriable 0019:USER_ID
END BRANCH
IF Varriable 0019:RND_EFFECT = 2
____Set a command CHANGE STATE
____Acrtor: Set radio button to Variable, and choose Varriable 0019:USER_ID
____ here you choose a state to add...
END BRANCH
and so on.
Note that this way the five cases have equal possibility. Different possibilities can happen but you need another thread.
Let's first make sure you solve THIS case first.